Harmonic Insight

Eureka! The cure for poor quality ABR delivery has finally arrived

Codec optimization is becoming critical for ABR delivery. Here’s why: Consumer demand for OTT services is increasing at a staggering pace, and today’s viewers expect the same high-quality experience on smartphones and tablets as they’re used to getting on the television. According to Limelight Networks’ consumer research report, “The State of Online Video,” consumers’ biggest…


IPTV 2.0 is Coming – It’s Time to Get Prepared! (Part 2)

IPTV 2.0

IPTV 2.0 is upon us. In the first part of this blog series, we took a look at the challenges facing telco operators in the IPTV 1.0 environment, mainly related to bandwidth. Now let’s move on to how adaptive bitrate (ABR) technology is helping relieve these pain points as the industry veers toward the next-generation…


2017 will be a year of mass deployment of VR consumer devices. Are you ready for the ride?

2017 VR deployment

Virtual reality is a hot topic with video enthusiasts and increasingly appearing to be a game changer for content providers, broadcasters and pay-TV operators. At Harmonic, we’ve been leading the charge for live experiences with immersive 360-degree VR demonstrations at NAB and IBC that elevate immersiveness and viewer engagement to a new level. At IBC…


IPTV 2.0 is Coming – It’s Time to Get Prepared! (Part 1)

IPTV 2.0

At TV Connect 2014, Harmonic predicted the arrival of IPTV 2.0, and it’s becoming true. During this two-part series, I’m going to take you on an IPTV 2.0 journey. The first part will focus on defining IPTV and the typical challenges encountered for IPTV 1.0. So what is IPTV? IPTV is a switched IP technology…


HDR schemes and the issues governing quality color conversions (Part 2)

high dynamic range HDR

Anyone attending IBC this year will have been made aware that the addition of High Dynamic Range (HDR) is now regarded as the key parameter to bolster the chances for a UHD channel introduction to complement existing HD services (see part 1 All aboard the HDR Tram). The principle reason for the introduction of HDR is…


Harmonic Introduces the Industry’s First Software-Based CCAP Solution

CableOS software based CCAP solution

At SCTE’s Cable-Tec Expo ’16 in Philadelphia, Harmonic introduced CableOS, an end-to-end software-based CCAP solution that delivers unprecedented scalability, agility and cost savings. Join Light Reading’s Alan Breznick and Harmonic’s Asaf Matatyaou, as they discuss how CableOS resolves operators’ space and power constraints in the headend and hub, while addressing the rising demand for high-speed…


All aboard the HDR Tram, UHD happenings at IBC2016 (Part 1)

BLOG_All aboard the HDR Tram, UHD happenings at IBC2016

The recognition that High Dynamic Range (HDR) is a vital component for any UHD channel was universal at the show, so demonstrations targeted at the workflow implications, as well as the differences between the various methods was well received. From a workflow perspective, implementing HDR and the associated signaling and metadata represents a significant departure…


Experience NASA 360-Degree Astronaut Training Virtual Reality Video


View the 360-degree immersive virtual reality (VR) experience, featuring exclusive astronaut training footage from NASA’s Neutral Buoyancy Laboratory (NBL) in Houston, Texas. The stunning NASA VR/360 video, produced by Harmonic, offers a variety of perspectives – in the pool and out – as astronauts complete space-walk training for future missions to the International Space Station (ISS)….


Amsterdam Here We Come, What To Expect At IBC2016

Amsterdam here we come, what to expect at IBC2016

The change overhauling our industry will feature prominently at this year’s show, with IP infrastructure and software applications continuing to displace existing products and solutions. With the necessary standardization largely in place for IP-based video carriage, the more interesting work of redefining solution boundaries will become evident. Adapt and survive should be the theme for…


Virtual Reality: Are We There Yet?

Virtual Reality - Are We There Yet?

Virtual Reality (VR) is a new technology that was introduced in 2015 with the release of Samsung Gear VR™, followed up by Facebook Oculus Rift™ and HTV Vive ™ in 2016, and the yet to be deployed Sony PlayStation™ VR. While those platforms were mostly conceived for video gaming, video (in 360 or 180 degrees)…